magic longsword dnd 5e

In 5E, magic items are exceedingly rare. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. This bonus is in addition to the shield’s normal bonus to AC. Weapon (any sword), legendary (requires attunement). You gain a +1 bonus to AC while you wear this armor. Make a ranged weapon attack against the target. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). The bonus increases to +3 when you use the mace to attack a construct. When you hit an undead with it, that target takes an extra 1d8 radiant damage. Contents. The sword loses 1 charge if the creature is slain. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities. The sword has the ability to deal additional damage depending on the intelligence of its wielder. You learn detect magic and can cast it at will, without expending a spell slot. Calling all Rangers--your Favored Enemies will now display correctly on your character sheet! While you’re wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. The longsword is a traditional weapon of knighthood and valor. If you have multiple possible targets, you attack one at random. You gain a +2 bonus to attack and damage rolls made with this magic weapon. My old GM, who was at least 10 years into DnD, told me, that in some opportunities, he would let me cast a spell with one hand even when I would wield a greatsword or some other two-hander, but that he would appreciate from me to pick a weapon that is not primarily two-handed, such as longsword. When your sworn enemy dies, you can choose a new one after the next dawn. Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment! From D&D Wiki. Other times, hunters carefully skin and preserve the hide of a dead dragon. Ancestral Anthologies Vol. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. The sword gains 1d2 charges each day at dawn while you are attuned to it. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Longsword, +3 - You have a +3 bonus to attack and damage rolls made with this magic weapon. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. The bonus is determined by the rarity of the ammunition. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. 5 Large: 30 gp: 2d6: 8 lb. This longsword is normally found as a +0 sword and starts with 1d12-1 charges. Immediately after the attack, the weapon flies back to your hand. 2 Nov, 2017 in 5e DnD / DtD design / free content / free gaming resources / magic items / Wildlands South tagged archery / arrows / bow / bows / D&D 5e / Dust to Dust / magic items / Wildlands South by Brandes Stoddard. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The poison remains for 1 minute or until an attack using this weapon hits a creature. Longsword of Wounding Weapon (longsword), rare (requires attunement) Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Armor (shield), rare (requires attunement). In general, you find magic items, you don't buy them. | 13th Age SRD While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. Weapon (longbow), very rare (requires attunement). Your arcane research and the magic bestowed on you by your patron have given you facility with spells. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead. | PF2 SRD. Jump to: navigation, search. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say, “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. ©2020 Wizards. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Combat. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. 5e Community. This is by far the most fun I've ever had playing a caster in DnD. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. The lightning bolt turns back into a javelin when it reaches the target. Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. A creature is immune to this effect if it is immune to slashing damage, doesn’t have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. According to the DMG, unless the DM decides otherwise, anything rarer than a simple Potion of Healing simply isn't for sale. Cursed Item Rarity Type Subtype Afilate Bracelets : very rare Wondrous Item Alchemical Animorpher : very rare Wondrous Item Clockwork All Seeing Eye : legendary Wondrous … A mithral chain shirt or breastplate can be worn under normal clothes. See more ideas about dungeons and dragons homebrew, dnd 5e homebrew, dungeons and dragons. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance). Armor (scale mail), very rare (requires attunement). Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Mithral is a light, flexible metal. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. The implication of this is that you could dip this longsword in molten silver without damaging the sword or the enchantment. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. You gain a +3 bonus to attack and damage rolls made with this magic weapon. While holding this shield, you have a bonus to AC determined by the shield’s rarity. You can also use a bonus action to speak the armor’s command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. As part of my intermittent series of magic items, this time I’m presenting five new magic bows, ranging (heh) from rare to artifact. Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Please enable JavaScript to get the best experience from this site. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature’s heads. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. A lot of people have made good points already, but as you mentioned there are some who allow the longsword to be used as a finesse weapon for magic longswords. Alastor is a longsword imbued with the power of electricity. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. In the meantime, the javelin can still be used as a magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws. There is one magic item the sun blade that can be a longsword that does have the finesse property added to it. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the GM. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common. While holding this shield, you can speak its command word as a bonus action to cause it to animate. Damage When you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or 4d6 bludgeoning damage if it’s a construct. This site may earn affiliate commissions from the links on this page. When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. You gain a +1 bonus to attack and damage rolls made with this magic weapon. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. The Magic Longsword was once again discovered, this time Arieswar found it in a killed Cyclops. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. Just try and remember that "cool magic items" doesn't necessarily mean powerful. Re-rolling with a +5 CHA means you can reliably negate high level spells late game while still using the 3rd level slot and 1 sorc point. Back to Main Page → 5e Homebrew → Equipment. | FateCoreSRD When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. Jesus christ is it good. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. While wearing this armor, you gain a +1 bonus to AC. Various combat manuals and the design of historical, real-world weapons lend credence to the thought that the entire sword was considered a weapon. Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Paladins most commonly wield this weapon. If you are proficient with shortswords or longswords, you are proficient with the sun blade. In addition, you can make one attack with it as a bonus action on each of your turns. You know two cantrips of your choice from the warlock spell list.You learn additional warlock cantrips of your choice at higher levels, as shown … Curse: This axe is cursed, and becoming attuned to it extends the curse to you. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You can use a bonus action to toss this magic sword into the air and speak the command word. When you hit an undead with it, that target takes an extra 1d8 radiant damage. | Swords and Wizardry SRD This property can be used no more than once per hour. Curse: This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Epic magic, also known as true dweomers1 or high-level magic, was magic of incredible power. Dragon scale mail is made of the scales of one kind of dragon. Weapon (any), uncommon (+1), rare (+2), or very rare (+3). An arrow of slaying is a magic weapon meant to slay a particular kind of creature. | d20PFSRD While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. 7. This property can’t be used again until the next dawn. Deities who favor the longsword include Corellon Larethian, Cyric, Heironeous, Hades, Hathor, Heimda… | d20 Anime SRD I like the versatility of this weapon, which packages up several cool abilities that already exist in 5e D&D but rarely get used in my experience. Weapon (any axe), rare (requires attunement). You gain a +1 bonus to attack and damage rolls made with this magic weapon. This special action can’t be used again until the next dawn. Latest 5th Edition Products in the Open Gaming Store! When you hit a dragon with this weapon, the dragon takes an extra 3d6 points of slashing damage. Sometimes dragons collect their cast-off scales and gift them to humanoids. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn’t a construct or an undead. Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. The edges glow a light blue when swung. For the most part, they are only supposed to be flavor for characters. While you’re wearing it, any critical hit against you becomes a normal hit. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. Curse: This shield is cursed. You can use an action to cause thick, black poison to coat the blade. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. The illusory appearance lasts until you use this property again or remove the armor. Pact Magic. The javelin’s property can’t be used again until the next dawn. Wish: The sword has 1d4 – 1 charges. Notes: Bonus: Magic, Damage: Additional, Damage, Combat, Versatile, Item Tags: This site works best with JavaScript enabled. 5E isn't really built around the idea of having characters decked out with magic items. And Dispel Magic and Counterspell? When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. Feb 11, 2018 - This Pin was discovered by Michel Kack. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You have resistance to nonmagical damage while you wear this armor. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. 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